Sir, what you fail to realize at this point is that Energy finds itself to be at a disadvantage in battle less than a minute long (Assuming frost mage, no talents, 6200 "effective" mana pool) but more than 4 seconds (Ambush, Backstab, Thistle Tea, CB Evisc) long, at higher levels.
Backstab: Average of 850 damage on a pretty !&$%ing decked out Rogue.
Frostbolt: Average of approximately 1000 damage with Curse of Elements on the mob in question full time.
In one minute, a mage with 6200 "effective" mana can fire off 24 frostbolts, each for 1000 damage or thereabouts, after resists. That's 24,000 damage in a span of a minute, or 400DPS.
A rogue can fire off 11 Backstabs in that time, each for 850 damage. That's 9350 damage, or 156 DPS.
This number of backstabs that can be fired off within the minute cannot be affected by gear (ie. Magic users can pick up gear with +Int, +Spirit, +Mana per 5 seconds to regen quite a bit of their mana allowing more frostbolts to be fired off.
The main thing that has to be considered, though, is white damage, which adds up on encounters.
Currently, I wield a 1.8 speed mainhand, and a 1.4 speed offhand (because that damned 1.6 speed offhand just won't !&$%ing drop).
My mainhand weapon hits for 8633 damage in the course of a minute (with a combo point required buff, called Slice and Dice, up)
My offhand hits for 5500 damage in the course of that minute (See disclaimer above)
This isn't taking armor into consideration, but since we weren't taking resistances into consideration either, this seems like a fair point.
So, my Damage Per Minute comes out to 23483. The Mage is still further up the charts, barely, at 24000 even.
However, the mage is out of mana now and has to drink for 20 seconds, whereas I can merely wait 10 seconds for my energy to regenerate completely.
Hence, on longer fights, our passively, in-combat regenerating energy, as well as the fact that we have very high "white damage", gradually add up to us outdamaging a mage. It's our greatest strength. But, given that, without getting five pieces of an end-game epic set (called Nightslayer), we cannot increase *our* mana pool with gear... while the mage's pool is constantly getting larger and larger, lowering his effective downtime.
In other words: Wait until you hit level 35 or 40, and compare your soloing performance with your friend then.
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